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INI File | 1998-11-25 | 4.2 KB | 263 lines |
- [surfaces]
-
- ; define surfaces as follows:
- ;
- ; set, index, type
- ;
- ; where set is the texture set number, (0 to 511), and index is the texture within that set. To mark all textures in a
- ; set as a certain type use:
- ;
- ; set, all, type
- ;
- ; The type field uses the following:
- ;
- ; WATER Water the player will sink in, but still walk on
- ; DEEPWATER Water the player will sink and swim in
- ; LAVA Lava that will damage and sink the player
- ; SAND Sand or dirt surface that enables the dirt effect
- ; WOOD Wooden surface that effects sounds
- ; TILE Tile surface that effects sounds
- ; ROCK Rock surface that effects sounds
- ; GLOOP Gloop from caverns that makes Cyrus sink
-
- ; gloop surfaces
-
- 165, 0, GLOOP
- 272, 3, GLOOP
-
- ; wood surfaces
- 179, 0, WOOD
- 179, 1, WOOD
- 136, 0, WOOD
- 136, 1, WOOD
- 139, 1, WOOD
- 139, 2, WOOD
- 99, 0, WOOD
- 105, 6, WOOD
- 105, 0, WOOD
- 103, 4, WOOD
- 102, 1, WOOD
- 132, 2, WOOD
- 16, 0, WOOD
- 216, 2, WOOD
- 217, 1, WOOD
- 216, 0, WOOD
- 16, 3, WOOD
- 215, 1, WOOD
- 257, 5, wood
- 174, 0, wood
- 179, 5, wood
-
- ; rock surfaces
- 178, 1, rock
- 178, 2, rock
- 178, 3, rock
-
-
-
- ; lava surfaces
-
- 210, 2, LAVA
- 195, 0, LAVA
-
- ; non-scape water surfaces
-
- 267, 4, WATER
- 39, 0, WATER
- 134, 6, WATER
- 42, 0, water
-
- ; scape surfaces
- ; !!!! DO NOT CHANGE THESE, THEY ARE SENSITIVE VALUES, ONLY ANDY CAN CHANGE THESE - THE GAME MAY CRASH !!!!
-
- 302, 0, DEEPWATER
- 302, 1, SAND
- 302, 4, ROCK
- 302, 5, DEEPWATER
- 302, 6, WATER
- 302, 7, WATER
- 302, 13, ROCK
- 302, 30, DEEPWATER
- 302, 31, DEEPWATER
- 302, 32, WATER
- 302, 39, ROCK
- 302, 52, WATER
-
- ;NEW SCAPE for sounds
- 302, 3, rock
- 302, 4, rock
- 302, 8, rock
- 302, 9, rock
- 302, 40, rock
- 302, 41, rock
- 302, 42, rock
- 302, 46, rock
- 302, 47, rock
- 302, 53, rock
- 302, 54, rock
- 302, 59, rock
- 302, 60, rock
- 302, 61, rock
- 302, 62, rock
-
- 302, 10, sand
- 302, 11, sand
- 302, 19, sand
- 302, 21, sand
- 302, 22, sand
- 302, 23, sand
- 302, 24, sand
- 302, 25, sand
- 302, 26, sand
-
-
- ;tile (actually metal)
- 15, 0, tile
- 15, 1, tile
- 15, 2, tile
- 15, 3, tile
- 15, 4, tile
- 15, 5, tile
- 15, 6, tile
- 20, 0, tile
- 20, 1, tile
- 20, 2, tile
- 20, 3, tile
- 20, 4, tile
- 20, 5, tile
- 20, 6, tile
- 20, 7, tile
- 18, 0, tile
- 18, 1, tile
- 18, 2, tile
- 18, 3, tile
- 18, 4, tile
- 18, 5, tile
- 18, 6, tile
- 18, 7, tile
- 176,0, tile
- 243, 0, tile
- 243, 1, tile
- 243, 2, tile
- 243, 3, tile
- 243, 4, tile
- 243, 5, tile
- 243, 6, tile
- 243, 7, tile
- 243, 8, tile
- 244, 0, tile
- 246, 2, tile
- 247, 0, tile
- 247, 1, tile
- 247, 2, tile
- 247, 3, tile
- 247, 4, tile
- 247, 5, tile
- 247, 6, tile
- 247, 7, tile
-
- ; Sounds section. The animation system uses these lists to remap a sound number, (0-255), according to
- ; the surface the object is stood on. Each surface has its own section and all sounds are defaulted to a
- ; standard sound set, (0=0, 1=1, 2=2 etc.). The 'unknown' type is used as the default type. As the animation
- ; system only embeds sound numbers in the range 0-255, the 'unknown' section can be used to map the standard
- ; sounds to sound numbers outside this range. If this isn't needed then nothing should be entered into the
- ; 'unknown' section.
- ;
- ; To remap a sound, in the section under the surface type put:
- ;
- ; <sound number> = <new sound number>
- ;
- ; eg. to remap sound 25 as sound 99 when an object is on wood put:
- ;
- ; [wood]
- ; 25 = 99
- ;
- ; Be aware that the surface system has to make distinction between 'water' and 'scapewater' and the same for 'deepwater'
- ; and 'scapedeepwater'. Ignore this and just make sure all entries under 'water' or 'deepwater' also go into 'scapewater'
- ; and 'scapedeepwater'.
-
- [unknown]
-
-
- [water]
- 4 = 69
- 5 = 69
- 6 = 69
- 7 = 69
- 8 = 69
- 9 = 69
- 10 = 69
- 11 = 69
- 14 = 70
-
-
- [deepwater]
- 14 = 70
-
- [scapewater]
- 4 = 69
- 5 = 69
- 6 = 69
- 7 = 69
- 8 = 69
- 9 = 69
- 10 = 69
- 11 = 69
- 14 = 70
-
-
- [scapedeepwater]
- 14 = 70
-
- [lava]
-
-
- [sand]
- 4 = 108
- 5 = 109
- 6 = 108
- 7 = 109
- 8 = 106
- 9 = 107
- 10 = 106
- 11 = 107
-
-
- [wood]
- 4 = 89
- 5 = 90
- 6 = 91
- 7 = 92
- 8 = 93
- 9 = 94
- 10 = 95
- 11 = 96
- 14 = 97
-
-
- [tile]
- 4 = 112
- 5 = 113
- 6 = 114
- 7 = 115
- 8 = 110
- 9 = 111
- 10 = 110
- 11 = 111
- 14 = 116
-
- [scape]
-
-
- [rock]
- 4 = 102
- 5 = 103
- 6 = 102
- 7 = 103
- 8 = 102
- 9 = 103
- 10 = 102
- 11 = 103
-
- [gloop]
-